Struct gameserveritem
- Namespace
- MarymoorStudios.Core.Steamworks
- Assembly
- MarymoorStudios.Core.Steamworks.dll
public struct gameserveritem
- Inherited Members
-
Fields
AppId
Field Value
- uint
BotPlayers
Field Value
- int
GameDescription
public gameserveritem.GameDescriptionType GameDescription
Field Value
- gameserveritem.GameDescriptionType
GameDir
public gameserveritem.GameDirType GameDir
Field Value
- gameserveritem.GameDirType
public gameserveritem.GameTagsType GameTags
Field Value
- gameserveritem.GameTagsType
Map
public gameserveritem.MapType Map
Field Value
- gameserveritem.MapType
MaxPlayers
Field Value
- int
NetAdr
public servernetadr NetAdr
Field Value
- servernetadr
Ping
Field Value
- int
Players
Field Value
- int
ServerVersion
Field Value
- int
SteamID
Field Value
- CSteamID
TimeLastPlayed
public uint TimeLastPlayed
Field Value
- uint
Properties
DoNotRefresh
public bool DoNotRefresh { get; set; }
Property Value
- bool
HadSuccessfulResponse
public bool HadSuccessfulResponse { get; set; }
Property Value
- bool
Name
public string Name { get; set; }
Property Value
- string
Password
public bool Password { get; set; }
Property Value
- bool
Secure
public bool Secure { get; set; }
Property Value
- bool
Methods
From(nint)
public static ref readonly gameserveritem From(nint p)
Parameters
p
nint
Returns
- gameserveritem