Table of Contents

Struct gameserveritem

Namespace
MarymoorStudios.Core.Steamworks
Assembly
MarymoorStudios.Core.Steamworks.dll
public struct gameserveritem
Inherited Members

Fields

AppId

public uint AppId

Field Value

uint

BotPlayers

public int BotPlayers

Field Value

int

GameDescription

public gameserveritem.GameDescriptionType GameDescription

Field Value

gameserveritem.GameDescriptionType

GameDir

public gameserveritem.GameDirType GameDir

Field Value

gameserveritem.GameDirType

GameTags

public gameserveritem.GameTagsType GameTags

Field Value

gameserveritem.GameTagsType

Map

public gameserveritem.MapType Map

Field Value

gameserveritem.MapType

MaxPlayers

public int MaxPlayers

Field Value

int

NetAdr

public servernetadr NetAdr

Field Value

servernetadr

Ping

public int Ping

Field Value

int

Players

public int Players

Field Value

int

ServerVersion

public int ServerVersion

Field Value

int

SteamID

public CSteamID SteamID

Field Value

CSteamID

TimeLastPlayed

public uint TimeLastPlayed

Field Value

uint

Properties

DoNotRefresh

public bool DoNotRefresh { get; set; }

Property Value

bool

HadSuccessfulResponse

public bool HadSuccessfulResponse { get; set; }

Property Value

bool

Name

public string Name { get; set; }

Property Value

string

Password

public bool Password { get; set; }

Property Value

bool

Secure

public bool Secure { get; set; }

Property Value

bool

Methods

From(nint)

public static ref readonly gameserveritem From(nint p)

Parameters

p nint

Returns

gameserveritem