Class ISteamMatchmaking
- Namespace
- MarymoorStudios.Core.Steamworks
- Assembly
- MarymoorStudios.Core.Steamworks.dll
public sealed class ISteamMatchmaking : SteamNativeObject
- Inheritance
-
ISteamMatchmaking
- Inherited Members
-
Fields
INTERFACE_VERSION
public const string INTERFACE_VERSION = "SteamMatchMaking009"
Field Value
- string
Methods
AddFavoriteGame(AppId, uint, ushort, ushort, uint, uint)
public int AddFavoriteGame(AppId appId, uint ip, ushort connPort, ushort queryPort, uint flags, uint rTime32LastPlayedOnServer)
Parameters
appId
AppId
ip
uint
connPort
ushort
queryPort
ushort
flags
uint
rTime32LastPlayedOnServer
uint
Returns
- int
AddRequestLobbyListCompatibleMembersFilter(CSteamID)
public void AddRequestLobbyListCompatibleMembersFilter(CSteamID steamIDLobby)
Parameters
steamIDLobby
CSteamID
AddRequestLobbyListDistanceFilter(ELobbyDistanceFilter)
public void AddRequestLobbyListDistanceFilter(ELobbyDistanceFilter lobbyDistanceFilter)
Parameters
lobbyDistanceFilter
ELobbyDistanceFilter
AddRequestLobbyListFilterSlotsAvailable(int)
public void AddRequestLobbyListFilterSlotsAvailable(int slotsAvailable)
Parameters
slotsAvailable
int
AddRequestLobbyListNearValueFilter(string, int)
public void AddRequestLobbyListNearValueFilter(string keyToMatch, int valueToBeCloseTo)
Parameters
keyToMatch
string
valueToBeCloseTo
int
AddRequestLobbyListNumericalFilter(string, int, ELobbyComparison)
public void AddRequestLobbyListNumericalFilter(string keyToMatch, int valueToMatch, ELobbyComparison comparisonType)
Parameters
keyToMatch
string
valueToMatch
int
comparisonType
ELobbyComparison
AddRequestLobbyListResultCountFilter(int)
public void AddRequestLobbyListResultCountFilter(int maxResults)
Parameters
maxResults
int
AddRequestLobbyListStringFilter(string, string, ELobbyComparison)
public void AddRequestLobbyListStringFilter(string keyToMatch, string valueToMatch, ELobbyComparison comparisonType)
Parameters
keyToMatch
string
valueToMatch
string
comparisonType
ELobbyComparison
CreateLobby(ELobbyType, int)
public Promise<LobbyCreated> CreateLobby(ELobbyType lobbyType, int maxMembers)
Parameters
lobbyType
ELobbyType
maxMembers
int
Returns
- Promise<LobbyCreated>
DeleteLobbyData(CSteamID, string)
public bool DeleteLobbyData(CSteamID steamIDLobby, string key)
Parameters
steamIDLobby
CSteamID
key
string
Returns
- bool
GetFavoriteGame(int, out AppId, out uint, out ushort, out ushort, out uint, out uint)
public bool GetFavoriteGame(int game, out AppId appId, out uint ip, out ushort connPort, out ushort queryPort, out uint flags, out uint rTime32LastPlayedOnServer)
Parameters
game
int
appId
AppId
ip
uint
connPort
ushort
queryPort
ushort
flags
uint
rTime32LastPlayedOnServer
uint
Returns
- bool
GetFavoriteGameCount()
public int GetFavoriteGameCount()
Returns
- int
GetLobbyByIndex(int)
public CSteamID GetLobbyByIndex(int lobby)
Parameters
lobby
int
Returns
- CSteamID
GetLobbyChatEntry(CSteamID, int, out CSteamID, Span<byte>, out EChatEntryType)
public int GetLobbyChatEntry(CSteamID steamIDLobby, int chatID, out CSteamID steamIDUser, Span<byte> data, out EChatEntryType chatEntryType)
Parameters
steamIDLobby
CSteamID
chatID
int
steamIDUser
CSteamID
data
Span<byte>
chatEntryType
EChatEntryType
Returns
- int
GetLobbyChatEntry(CSteamID, int, out CSteamID, out string, out EChatEntryType)
public bool GetLobbyChatEntry(CSteamID steamIDLobby, int iChatID, out CSteamID pSteamIDUser, out string pvData, out EChatEntryType peChatEntryType)
Parameters
steamIDLobby
CSteamID
iChatID
int
pSteamIDUser
CSteamID
pvData
string
peChatEntryType
EChatEntryType
Returns
- bool
GetLobbyData(CSteamID, string)
public string GetLobbyData(CSteamID steamIDLobby, string key)
Parameters
steamIDLobby
CSteamID
key
string
Returns
- string
GetLobbyDataByIndex(CSteamID, int, Span<byte>, Span<byte>)
public bool GetLobbyDataByIndex(CSteamID steamIDLobby, int lobbyData, Span<byte> key, Span<byte> value)
Parameters
steamIDLobby
CSteamID
lobbyData
int
key
Span<byte>
value
Span<byte>
Returns
- bool
GetLobbyDataCount(CSteamID)
public int GetLobbyDataCount(CSteamID steamIDLobby)
Parameters
steamIDLobby
CSteamID
Returns
- int
GetLobbyGameServer(CSteamID, out uint, out ushort, out CSteamID)
public bool GetLobbyGameServer(CSteamID steamIDLobby, out uint gameServerIP, out ushort gameServerPort, out CSteamID psteamIDGameServer)
Parameters
steamIDLobby
CSteamID
gameServerIP
uint
gameServerPort
ushort
psteamIDGameServer
CSteamID
Returns
- bool
GetLobbyMemberByIndex(CSteamID, int)
public CSteamID GetLobbyMemberByIndex(CSteamID steamIDLobby, int member)
Parameters
steamIDLobby
CSteamID
member
int
Returns
- CSteamID
GetLobbyMemberData(CSteamID, CSteamID, string)
public string? GetLobbyMemberData(CSteamID steamIDLobby, CSteamID steamIDUser, string key)
Parameters
steamIDLobby
CSteamID
steamIDUser
CSteamID
key
string
Returns
- string
GetLobbyMemberLimit(CSteamID)
public int GetLobbyMemberLimit(CSteamID steamIDLobby)
Parameters
steamIDLobby
CSteamID
Returns
- int
GetLobbyOwner(CSteamID)
public CSteamID GetLobbyOwner(CSteamID steamIDLobby)
Parameters
steamIDLobby
CSteamID
Returns
- CSteamID
GetNumLobbyMembers(CSteamID)
public int GetNumLobbyMembers(CSteamID steamIDLobby)
Parameters
steamIDLobby
CSteamID
Returns
- int
InviteUserToLobby(CSteamID, CSteamID)
public bool InviteUserToLobby(CSteamID steamIDLobby, CSteamID steamIDInvitee)
Parameters
steamIDLobby
CSteamID
steamIDInvitee
CSteamID
Returns
- bool
JoinLobby(CSteamID)
public Promise<LobbyEnter> JoinLobby(CSteamID steamIDLobby)
Parameters
steamIDLobby
CSteamID
Returns
- Promise<LobbyEnter>
LeaveLobby(CSteamID)
public void LeaveLobby(CSteamID steamIDLobby)
Parameters
steamIDLobby
CSteamID
OnFavoritesListAccountsUpdated(CallbackAction<FavoritesListAccountsUpdated>)
public IDisposable OnFavoritesListAccountsUpdated(CallbackAction<FavoritesListAccountsUpdated> func)
Parameters
func
CallbackAction<FavoritesListAccountsUpdated>
Returns
- IDisposable
OnFavoritesListChanged(CallbackAction<FavoritesListChanged>)
public IDisposable OnFavoritesListChanged(CallbackAction<FavoritesListChanged> func)
Parameters
func
CallbackAction<FavoritesListChanged>
Returns
- IDisposable
OnLobbyChatMsg(CallbackAction<LobbyChatMsg>)
public IDisposable OnLobbyChatMsg(CallbackAction<LobbyChatMsg> func)
Parameters
func
CallbackAction<LobbyChatMsg>
Returns
- IDisposable
OnLobbyChatUpdate(CallbackAction<LobbyChatUpdate>)
public IDisposable OnLobbyChatUpdate(CallbackAction<LobbyChatUpdate> func)
Parameters
func
CallbackAction<LobbyChatUpdate>
Returns
- IDisposable
OnLobbyDataUpdate(CallbackAction<LobbyDataUpdate>)
public IDisposable OnLobbyDataUpdate(CallbackAction<LobbyDataUpdate> func)
Parameters
func
CallbackAction<LobbyDataUpdate>
Returns
- IDisposable
OnLobbyGameCreated(CallbackAction<LobbyGameCreated>)
public IDisposable OnLobbyGameCreated(CallbackAction<LobbyGameCreated> func)
Parameters
func
CallbackAction<LobbyGameCreated>
Returns
- IDisposable
OnLobbyInvite(CallbackAction<LobbyInvite>)
public IDisposable OnLobbyInvite(CallbackAction<LobbyInvite> func)
Parameters
func
CallbackAction<LobbyInvite>
Returns
- IDisposable
OnLobbyKicked(CallbackAction<LobbyKicked>)
public IDisposable OnLobbyKicked(CallbackAction<LobbyKicked> func)
Parameters
func
CallbackAction<LobbyKicked>
Returns
- IDisposable
RemoveFavoriteGame(AppId, uint, ushort, ushort, uint)
public bool RemoveFavoriteGame(AppId appId, uint ip, ushort connPort, ushort queryPort, uint flags)
Parameters
appId
AppId
ip
uint
connPort
ushort
queryPort
ushort
flags
uint
Returns
- bool
RequestLobbyData(CSteamID)
public bool RequestLobbyData(CSteamID steamIDLobby)
Parameters
steamIDLobby
CSteamID
Returns
- bool
RequestLobbyList()
public Promise<LobbyMatchList> RequestLobbyList()
Returns
- Promise<LobbyMatchList>
SendLobbyChatMsg(CSteamID, ReadOnlySpan<byte>)
public bool SendLobbyChatMsg(CSteamID steamIDLobby, ReadOnlySpan<byte> msgBody)
Parameters
steamIDLobby
CSteamID
msgBody
ReadOnlySpan<byte>
Returns
- bool
SendLobbyChatMsg(CSteamID, string)
public bool SendLobbyChatMsg(CSteamID steamIDLobby, string pvMsgBody)
Parameters
steamIDLobby
CSteamID
pvMsgBody
string
Returns
- bool
SetLinkedLobby(CSteamID, CSteamID)
public bool SetLinkedLobby(CSteamID steamIDLobby, CSteamID steamIDLobbyDependent)
Parameters
steamIDLobby
CSteamID
steamIDLobbyDependent
CSteamID
Returns
- bool
SetLobbyData(CSteamID, string, string)
public bool SetLobbyData(CSteamID steamIDLobby, string key, string value)
Parameters
steamIDLobby
CSteamID
key
string
value
string
Returns
- bool
SetLobbyGameServer(CSteamID, uint, ushort, CSteamID)
public void SetLobbyGameServer(CSteamID steamIDLobby, uint gameServerIP, ushort gameServerPort, CSteamID steamIDGameServer)
Parameters
steamIDLobby
CSteamID
gameServerIP
uint
gameServerPort
ushort
steamIDGameServer
CSteamID
SetLobbyJoinable(CSteamID, bool)
public bool SetLobbyJoinable(CSteamID steamIDLobby, bool lobbyJoinable)
Parameters
steamIDLobby
CSteamID
lobbyJoinable
bool
Returns
- bool
SetLobbyMemberData(CSteamID, string, string)
public void SetLobbyMemberData(CSteamID steamIDLobby, string key, string value)
Parameters
steamIDLobby
CSteamID
key
string
value
string
SetLobbyMemberLimit(CSteamID, int)
public bool SetLobbyMemberLimit(CSteamID steamIDLobby, int maxMembers)
Parameters
steamIDLobby
CSteamID
maxMembers
int
Returns
- bool
SetLobbyOwner(CSteamID, CSteamID)
public bool SetLobbyOwner(CSteamID steamIDLobby, CSteamID steamIDNewOwner)
Parameters
steamIDLobby
CSteamID
steamIDNewOwner
CSteamID
Returns
- bool
SetLobbyType(CSteamID, ELobbyType)
public bool SetLobbyType(CSteamID steamIDLobby, ELobbyType lobbyType)
Parameters
steamIDLobby
CSteamID
lobbyType
ELobbyType
Returns
- bool