Struct SteamNetworkingMessage
- Namespace
- MarymoorStudios.Core.Steamworks
- Assembly
- MarymoorStudios.Core.Steamworks.dll
public struct SteamNetworkingMessage
- Inherited Members
Fields
m_conn
For messages received on connections: what connection did this come from? For outgoing messages: what connection to send it to? Not used when using the ISteamNetworkingMessages interface
public HSteamNetConnection m_conn
Field Value
m_identityPeer
For inbound messages: Who sent this to us? For outbound messages on connections: not used. For outbound messages on the ad-hoc ISteamNetworkingMessages interface: who should we send this to?
public SteamNetworkingIdentity m_identityPeer
Field Value
m_idxLane
For outbound messages, which lane to use? See ISteamNetworkingSockets::ConfigureConnectionLanes. For inbound messages, what lane was the message received on?
public ushort m_idxLane
Field Value
m_nChannel
When using ISteamNetworkingMessages, the channel number the message was received on (Not used for messages sent or received on "connections")
public int m_nChannel
Field Value
m_nConnUserData
For messages received on connections, this is the user data associated with the connection. This is usually the same as calling GetConnection() and then fetching the user data associated with that connection, but for the following subtle differences: - This user data will match the connection's user data at the time is captured at the time the message is returned by the API. If you subsequently change the userdata on the connection, this won't be updated. - This is an inline call, so it's much faster. - You might have closed the connection, so fetching the user data would not be possible. Not used when sending messages.
public long m_nConnUserData
Field Value
m_nFlags
Bitmask of k_nSteamNetworkingSend_xxx flags. For received messages, only the k_nSteamNetworkingSend_Reliable bit is valid. For outbound messages, all bits are relevant
public int m_nFlags
Field Value
m_nMessageNumber
Message number assigned by the sender. This is not used for outbound messages. Note that if multiple lanes are used, each lane has its own message numbers, which are assigned sequentially, so messages from different lanes will share the same numbers.
public long m_nMessageNumber
Field Value
m_nUserData
Arbitrary user data that you can use when sending messages using ISteamNetworkingUtils::AllocateMessage and ISteamNetworkingSockets::SendMessage. (The callback you set in m_pfnFreeData might use this field.) Not used for received messages.
public long m_nUserData
Field Value
m_usecTimeReceived
Local timestamp when the message was received Not used for outbound messages.
public SteamNetworkingMicroseconds m_usecTimeReceived
Field Value
Properties
Span
Message payload (as a span).
public ReadOnlySpan<byte> Span { get; }
Property Value
Methods
Release()
public readonly void Release()